FlyingTribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)When Flame-Wreathed Phoenix enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
Each legendary creature you control gets +1/+1 for each other legendary creature you control., : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand., Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
HasteTribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)When Oracle of Bones enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)FlyingAt the beginning of your upkeep, you lose 1 life.Enchanted creature gets +3/+3 and has flying.
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.): Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.Enchanted creature gets +1/+1.
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Enchant creatureWhenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)