Islandwalk (This creature can't be blocked as long as defending player controls an Island.)At the beginning of each combat, unless you pay , whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Blue creatures don't untap during their controllers' untap steps.At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Dwarven Hold enters tapped.You may choose not to untap Dwarven Hold during your untap step.At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it., Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube., Remove a cube counter from Delif's Cube: Regenerate target creature.
Hollow Trees enters tapped.You may choose not to untap Hollow Trees during your untap step.At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it., Remove any number of storage counters from Hollow Trees: Add for each storage counter removed this way.
Defender (This creature can't attack.)Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
Enchant land you controlSacrifice a Thrull: Put three time counters on Tourach's Gate.At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.