Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +1/+1.As long as equipped creature is a Human, it gets an additional +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.As long as equipped creature is a Human, it gets an additional +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
Equipped creature gets +1/+0 and has vigilance.Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.Equip
Creatures you control get +1/+1 until end of turn.Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creatures you control get +1/+1 until end of turn.Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)