Double strike (This creature deals both first-strike and regular combat damage.)Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
Geralf's Messenger enters tapped.When Geralf's Messenger enters, target opponent loses 2 life.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+1: Create a 1/1 black Vampire creature token with lifelink.−2: You get an emblem with "Creatures you control get +1/+0."−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Enchant playerWhenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Return target instant or sorcery card from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creatureAt the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, draw a card.
FlyingStormbound Geist can block only creatures with flying.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Discard all the cards in your hand, then draw that many cards.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, : Exile target creature you control., : Exile target creature you don't control.When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Target creature gains deathtouch until end of turn and must be blocked this turn if able.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)