FlyingUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
FlyingUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Target player discards two cards.Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Target player discards two cards.Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Prevent all combat damage that would be dealt this turn.Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Prevent all combat damage that would be dealt this turn.Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
FlyingWhen Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.Enchant creatureYou control enchanted creature.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature has ": This creature gets +2/+0 until end of turn."
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature has ": This creature gets +2/+0 until end of turn."