Target player discards two cards.Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Prevent all combat damage that would be dealt this turn.Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Prevent all combat damage that would be dealt this turn.Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
FlyingWhen Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.Enchant creatureYou control enchanted creature.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature has ": This creature gets +2/+0 until end of turn."
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature has ": This creature gets +2/+0 until end of turn."