HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.Spells you cast of the chosen type cost less to cast.: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
TrampleDomain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
When Astor, Bearer of Blades enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Equipment you control have equip .Vehicles you control have crew 1.
: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
: Add one mana of any color.: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
: Add one mana of any color.: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block.", : Each opponent discards a card. Activate only as a sorcery.
ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token., Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn., Sacrifice two Saprolings: Draw a card.
First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card.
Tap an untapped nontoken artifact you control: Add .Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token., Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn., Sacrifice two Saprolings: Draw a card.