Flying, ward Other Dragons you control have ward .At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in...
VigilanceAs Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost more to cast.Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
FlashWhen Ertai Resurrected enters, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card.
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost less to cast.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle....
Karn's Sylex enters tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities., , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.