ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token., Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn., Sacrifice two Saprolings: Draw a card.
Kicker (You may pay an additional as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block.", : Each opponent discards a card. Activate only as a sorcery.
Other Clerics you control get +1/+1., , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control., Discard a land card: You gain 3 life., Discard a land card: Draw a card., Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Thran Portal enters tapped unless you control two or fewer other lands.As Thran Portal enters, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate.
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control., Discard a land card: You gain 3 life., Discard a land card: Draw a card., Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying.
First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.II — You may put a planeswalker card with mana value 6 or less from your...
Other creatures you control get +1/+1.: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Other creatures you control get +1/+1.: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.Spells you cast of the chosen type cost less to cast.: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.