As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.Spells you cast of the chosen type cost less to cast.: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller...
VigilanceEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
VigilanceEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Land creatures you control have flying.Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Land creatures you control have flying.Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Kicker (You may pay an additional as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Kicker (You may pay an additional as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Linebreaker Baloth can't be blocked by creatures with power 2 or less.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)Linebreaker Baloth can't be blocked by creatures with power 2 or less.