Land creatures you control have flying.Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Land creatures you control have flying.Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Kicker (You may pay an additional as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Kicker (You may pay an additional as you cast this spell.)Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.II — You may put a planeswalker card with mana value 6 or less from your...