When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Kicker and/or (You may pay an additional and/or as you cast this spell.)As Urborg Lhurgoyf enters, mill three cards for each time it was kicked.Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Tap an untapped nontoken artifact you control: Add .Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
This spell costs less to cast for each instant and sorcery card in your graveyard.Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
FlyingWhenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
: Add one mana of any color.: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.