At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
DefenderWhen Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control., Discard a land card: You gain 3 life., Discard a land card: Draw a card., Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Kicker and/or (You may pay an additional and/or as you cast this spell.)When Stronghold Arena enters, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.III — Destroy all creatures. For each creature destroyed this way, its controller...
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — The Elder Dragon War deals 2 damage to each creature and each opponent.II — Discard any number of cards, then draw that many cards.III — Create a 4/4 red Dragon creature token with flying.
First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
Other creatures you control get +1/+1.: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
As Stenn, Paranoid Partisan enters, choose a card type other than creature or land.Spells you cast of the chosen type cost less to cast.: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
First strike, vigilance, lifelinkWhen Danitha, Benalia's Hope enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.