Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
ReachIf a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token., Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn., Sacrifice two Saprolings: Draw a card.
Kicker (You may pay an additional as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Kicker and/or (You may pay an additional and/or as you cast this spell.)When Stronghold Arena enters, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Other creatures you control get +1/+1.: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
: Add one mana of any color.: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.