Kicker (You may pay an additional as you cast this spell.)Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Menace (This creature can't be blocked except by two or more creatures.), , Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Menace (This creature can't be blocked except by two or more creatures.), , Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
FlyingEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Kicker (You may pay an additional as you cast this spell.)When Elvish Hydromancer enters, if it was kicked, create a token that's a copy of target creature you control.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.