Menace (This creature can't be blocked except by two or more creatures.), , Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Menace (This creature can't be blocked except by two or more creatures.), , Sacrifice another creature: Put a +1/+1 counter on each creature you control.
Kicker (You may pay an additional as you cast this spell.)Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
Kicker (You may pay an additional as you cast this spell.)Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)Draw a card.
Kicker (You may pay an additional as you cast this spell.)When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token., Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
Kicker (You may pay an additional as you cast this spell.)When Phyrexian Warhorse enters, if it was kicked, create a 1/1 white Soldier creature token., Sacrifice another creature: Phyrexian Warhorse gets +2/+1 until end of turn.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1.