FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1.
FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1.
DefenderWhen Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Kicker (You may pay an additional as you cast this spell.)When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
Kicker (You may pay an additional as you cast this spell.)When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
Kicker and/or (You may pay an additional and/or as you cast this spell.)When Stronghold Arena enters, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Cult Conscript enters tapped.: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Kicker (You may pay an additional as you cast this spell.)Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.