At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Kicker (You may pay an additional as you cast this spell.)TrampleWhen Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
Kicker (You may pay an additional as you cast this spell.)TrampleWhen Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You and target opponent each draw two cards.II — Create a 1/1 white Bird creature token with flying.III — Put a +1/+1 counter on each of up to two target creatures.
Kicker (You may pay an additional as you cast this spell.)HasteIf Viashino Branchrider was kicked, it enters with two +1/+1 counters on it.: Viashino Branchrider gets +2/+0 until end of turn.
Kicker (You may pay an additional as you cast this spell.)HasteIf Viashino Branchrider was kicked, it enters with two +1/+1 counters on it.: Viashino Branchrider gets +2/+0 until end of turn.