Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.II — Target player mills four cards.III — Exile target instant or sorcery card from your...
Kicker and/or Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
Kicker and/or Vodalian Mindsinger enters with two +1/+1 counters on it for each time it was kicked.When Vodalian Mindsinger enters, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
At the beginning of your end step, choose one that hasn't been chosen —• Draw a card.• Each opponent loses 2 life and you gain 2 life.• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Kicker (You may pay an additional as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Kicker (You may pay an additional as you cast this spell.)Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
FlashWhen this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
FlashWhen this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Land creatures you control have flying.Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
When Eerie Soultender enters, mill three cards. (Put the top three cards of your library into your graveyard.), Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.