Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control., Discard a land card: You gain 3 life., Discard a land card: Draw a card., Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Menace: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
VigilanceAs Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.Spells your opponents cast with the chosen name cost more to cast.Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
When Aether Channeler enters, choose one —• Create a 1/1 white Bird creature token with flying.• Return another target nonland permanent to its owner's hand.• Draw a card.
MenaceAs an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost less to cast.
+1: Create a 1/1 red Monk creature token with prowess.−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature.−8: You get an emblem with...
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.II — Search your library for a card, put that card into your hand, then shuffle....
This spell costs less to cast for each instant and sorcery card in your graveyard.Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Vigilance, ward Other Zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Vigilance, ward Other Zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Kicker (You may pay an additional as you cast this spell.)Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Karn's Sylex enters tapped.Players can't pay life to cast spells or to activate abilities that aren't mana abilities., , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
FlashWhen Ertai Resurrected enters, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card.
FlyingAs an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.Whenever you cast a blue permanent spell, draw a card.
HasteWhenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.You may cast Squee, Dubious Monarch from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Vigilance, ward Other Zombies you control have vigilance.Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
FlashWhen Ertai Resurrected enters, choose up to one —• Counter target spell, activated ability, or triggered ability. Its controller draws a card.• Destroy another target creature or planeswalker. Its controller draws a card.
First strikeAs an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
Other Clerics you control get +1/+1., , Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
FlyingHaughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.Instant and sorcery spells you cast cost less to cast.
Thran Portal enters tapped unless you control two or fewer other lands.As Thran Portal enters, choose a basic land type.Thran Portal is the chosen type in addition to its other types.Mana abilities of Thran Portal cost an additional 1 life to activate.
VigilanceAs an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Menace: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.Once during each of your turns, you may cast a Dragon creature spell from your graveyard.Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."