You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
You may cast sorcery spells as though they had flash.Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Kicker (You may pay an additional as you cast this spell.)When Elvish Hydromancer enters, if it was kicked, create a token that's a copy of target creature you control.
Kicker (You may pay an additional as you cast this spell.)When Elvish Hydromancer enters, if it was kicked, create a token that's a copy of target creature you control.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)