Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays for each creature you control.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays for each creature you control.
Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Kicker (You may pay an additional as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
Kicker (You may pay an additional as you cast this spell.)Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.