Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1.
FlyingWhenever you cast an instant or sorcery spell, choose one —• Djinn of the Fountain gets +1/+1 until end of turn.• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.• Scry 1.
DefenderWhen Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
DefenderWhen Wingmantle Chaplain enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Kicker (You may pay an additional as you cast this spell.)When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
Kicker (You may pay an additional as you cast this spell.)When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.