Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Creatures without flying or islandwalk can't attack.Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
All permanents untap during each player's untap step.Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Staggershock deals 2 damage to any target.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)Menace (This creature can't be blocked except by two or more creatures.)
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Shroud (This creature can't be the target of spells or abilities.)Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)