Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
All permanents untap during each player's untap step.Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
(An ongoing scheme remains face up until it's abandoned.)When you set this scheme in motion, choose an opponent.Permanents the chosen player controls don't untap during their untap step.When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Creatures without flying or islandwalk can't attack.Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.