Enchant creature you controlEnchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
(: Add .)This land enters tapped unless you control three or more other Islands.When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Flying, Sacrifice this creature: Counter target noncreature spell.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Protection from planeswalkers and from WizardsGreensleeves's power and toughness are each equal to the number of lands you control.Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)