Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.−3: Exile target creature.
Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Changeling (This card is every creature type.)Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand.
FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.