Enchant creature you controlWhen enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Equipped creature gets +2/+2 and has protection from red and from white.Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.Equip
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
HasteWhenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
When Liliana's Contract enters, you draw four cards and you lose 4 life.At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Blighted Agent can't be blocked.
Delve (Each card you exile from your graveyard while casting this spell pays for .)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Spells and abilities your opponents control can't cause their controller to search their library.−1: Target player mills four cards. Then exile each opponent's graveyard.
When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.