Landfall — Whenever a land you control enters, choose one —• Create a 2/2 white Cat Beast creature token.• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Each other creature you control that's a Wolf or a Werewolf gets +1/+1.Non-Human Werewolves you control can't transform.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this artifact enters, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on this artifact., , Remove a story counter from this artifact: Draw a card.
When this artifact enters, create a 1/1 white Spirit creature token with flying.Whenever you create one or more creature tokens, put a story counter on this artifact., , Remove a story counter from this artifact: Draw a card.
MenaceWhenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.Partner—Survivors (You can have two commanders if both have this ability.)
Kicker (You may pay an additional as you cast this spell.)When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.