As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.: This enchantment deals 1 damage to each creature and each player.
Counter target spell unless its controller pays for each card in your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a creature you control deals combat damage to a player, choose one —• Goad target creature that player controls.• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.