At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.: This enchantment deals 1 damage to each creature and each player.
Counter target spell unless its controller pays for each card in your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever a creature you control deals combat damage to a player, choose one —• Goad target creature that player controls.• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
When Garruk has two or fewer loyalty counters on him, transform him.0: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.0: Create a 2/2 green Wolf creature token.+1: Create a 1/1 black Wolf creature token with deathtouch.−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it,...
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Whenever an opponent casts a spell during your turn and when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
+1: Create a 1/1 colorless Construct artifact creature token with defender.−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.−6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
: Add .: Put an hour counter on this artifact.At the beginning of each upkeep, put an hour counter on this artifact.When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.−3: Destroy target nonland permanent with mana value 3 or less.−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."