Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
FlyingWhenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Equipped creature gets +2/+2.Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.Equip
+1: Target player draws two cards, then discards two cards.−2: Gain control of target artifact.−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
First strike (This creature deals combat damage before creatures without first strike.)Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
HasteThe Howling Abomination has trample as long as you've cast three or more spells this turn.Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
Shroud (This enchantment can't be the target of spells or abilities.): Put X tower counters on Helix Pinnacle.At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
FlyingExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)