HexproofAt the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)HexproofOther permanents you control have hexproof.At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.Nightbound...
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Shelldock Isle enters tapped.: Add ., : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
FlyingWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Skrelv can't block., : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)Skrelv can't block., : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Skewer the Critics deals 3 damage to any target.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Destroy target creature. A creature destroyed this way can't be regenerated.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)