Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Skewer the Critics deals 3 damage to any target.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.Flying, lifelinkWhenever a player casts a spell, they lose 2 life.
Destroy target creature. A creature destroyed this way can't be regenerated.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
HasteWhenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card.Chaos Control — Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
( can be paid with either or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
MenaceWhenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.Partner—Survivors (You can have two commanders if both have this ability.)
Vigilance, trample, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.