+1: Creatures you control get +1/+1 and gain haste until end of turn.−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.−6: Create five 4/4 red Dragon creature tokens with flying.
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Whenever a blue creature you control enters, you may have target player draw a card.Whenever a black creature you control enters, you may have target player discard a card.
: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life.Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Friends forever (You can have two commanders if both have friends forever.)
Landfall — Whenever a land you control enters, choose one —• You may tap or untap target creature.• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+1: Create a 1/1 white Soldier creature token.+1: Target creature gets +3/+3 and gains flying until end of turn.−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
MenaceWhenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Friends forever (You can have two commanders if both have friends forever.)
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.−X: Chandra Nalaar deals X damage to target creature.−8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Whenever a blue creature you control enters, you may have target player draw a card.Whenever a black creature you control enters, you may have target player discard a card.
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.