You may cast creature spells as though they had flash.+1: Until your next turn, up to one target creature gains vigilance and reach.−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
FlyingWhenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Counter target instant or sorcery spell.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.All creatures get -2/-2 until end of turn.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.