HexproofIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.When there are nine or more incarnation counters on Nine Lives, exile it.When Nine Lives leaves the battlefield, you lose the game.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.MenaceDiscard a card with mana value X: Counter target spell with mana value X.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
( can be paid with any two mana or with . This card's mana value is 6.)Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.