At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
FlyingWhenever Korvold enters or attacks, sacrifice another permanent.Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players...
Lifelink (Damage dealt by this creature also causes you to gain that much life.)As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Deathtouch, lifelinkBarrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
IndestructibleAs long as your devotion to red and white is less than seven, Iroas isn't a creature.Creatures you control have menace.Prevent all damage that would be dealt to attacking creatures you control.
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return this creature to its owner's hand at the beginning of the next end step."