Secret Lair Drop
[1][R][G] Rhythm of the Wild - Foil
SLD#1740#F
Creature spells you control can't be countered.Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
[rare] rare
Secret Lair Drop
[1][U] Arcane Denial
SLD#2489#N
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
[rare] rare
Secret Lair Drop
[8][G][G][G] Worldspine Wurm
SLD#1305#N
TrampleWhen Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
[mythic] mythic
Secret Lair Drop
[12] Scion of Draco - Foil
SLD#2031#F
Domain — This spell costs less to cast for each basic land type among lands you control.FlyingEach creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
[mythic] mythic
Secret Lair Drop
[2-B][2-B][2-B] Beseech the Queen
SLD#2484#N
( can be paid with any two mana or with . This card's mana value is 6.)Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
[rare] rare
Secret Lair Drop