FlyingRampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)At the beginning of your upkeep, sacrifice Chromium unless you pay .
When Dance of Many enters, create a token that's a copy of target nontoken creature.When Dance of Many leaves the battlefield, exile the token.When the token leaves the battlefield, sacrifice Dance of Many.At the beginning of your upkeep, sacrifice Dance of Many unless you pay .
Flying, trampleWhen Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.−1: Each opponent loses 2 life and you gain 2 life.−2: Each opponent discards a card and you draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.): Aisha of Sparks and Smoke gains first strike until end of turn.Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.): Aisha of Sparks and Smoke gains first strike until end of turn.Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
+1: Add . Spend this mana only to cast instant or sorcery spells.+1: Discard up to three cards, then draw that many cards.−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Protection from redElemental creatures you control get +1/+1.When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.