DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
+1: Untap up to two target artifacts.−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
FlashYou may cast sorcery spells as though they had flash.Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
Flying: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
Ashaya's power and toughness are each equal to the number of lands you control.Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature.Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.: Another target creature gains lifelink until end of turn.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
You may exile a white card from your hand rather than pay this spell's mana cost.Choose a color. All creatures gain protection from the chosen color until end of turn.
If you would create one or more tokens, instead create those tokens plus an additional Food token.At the beginning of your end step, if you gained life this turn, draw a card.
Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.Whenever an opponent discards a land card, add .Whenever an opponent discards a noncreature, nonland card, draw a card.
When Stoneforge Mystic enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle., : You may put an Equipment card from your hand onto the battlefield.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
FlyingLandfall — Whenever a land you control enters, you may exile target nonland permanent other than Admonition Angel.When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
IndestructibleAs long as your devotion to blue and black is less than seven, Phenax isn't a creature.Creatures you control have ": Target player mills X cards, where X is this creature's toughness."
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Deathtouch, hasteWhen Queen Marchesa enters, you become the monarch.At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.