When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flying, hasteWhenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Deathtouch, hasteWhen Queen Marchesa enters, you become the monarch.At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn.
Goblin Sharpshooter doesn't untap during your untap step.Whenever a creature dies, untap Goblin Sharpshooter.: Goblin Sharpshooter deals 1 damage to any target.
+1: Untap up to two target artifacts.−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Throw ... — , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Throw ... — , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Whenever you cast a spell with a smile in its art, create a tapped Treasure token.Everypony's Invited — Your party consists of each creature you control, and your party is always full.
: Add .: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.Whenever an opponent discards a land card, add .Whenever an opponent discards a noncreature, nonland card, draw a card.
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)You may play an additional land on each of your turns.Wayward Swordtooth can't attack or block unless you have the city's blessing.
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.): Hansk, Slayer Zealot deals 2 damage to target creature.Whenever a Zombie an opponent controls dies, draw a card.
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
FlyingWhenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.