Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Return target nonland permanent you don't control to its owner's hand.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This spell costs less to cast for each card type among cards in your graveyard.When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.Flying, trample, protection from instants
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Flying, vigilanceCeaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Deathtouch, hasteWhen Queen Marchesa enters, you become the monarch.At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
At the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Goblin Sharpshooter doesn't untap during your untap step.Whenever a creature dies, untap Goblin Sharpshooter.: Goblin Sharpshooter deals 1 damage to any target.
+1: Untap up to two target artifacts.−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Throw ... — , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
Whenever you cast a spell with a smile in its art, create a tapped Treasure token.Everypony's Invited — Your party consists of each creature you control, and your party is always full.
: Add .: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.Whenever an opponent discards a land card, add .Whenever an opponent discards a noncreature, nonland card, draw a card.
Equipped creature gets +2/+2 and has protection from white and from blue.Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Equip
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.): Hansk, Slayer Zealot deals 2 damage to target creature.Whenever a Zombie an opponent controls dies, draw a card.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature.Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.: Another target creature gains lifelink until end of turn.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature.Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.: Another target creature gains lifelink until end of turn.
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.Remove a charge counter from Umezawa's Jitte: Choose one —• Equipped creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.Equip
Ward—Pay 3 life.Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)