At the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Ashaya's power and toughness are each equal to the number of lands you control.Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)As long as you have 30 or more life, this creature gets +5/+5 and has flying.
FlyingSpells your opponents cast that target this creature cost an additional 3 life to cast.Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip
MenaceWhen Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
, : Target player mills a card. (They put the top card of their library into their graveyard.)Tap four untapped Advisors you control: Target player mills twelve cards.A deck can have any number of cards named Persistent Petitioners.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a Human deals damage to you, destroy it.Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control...
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a Human deals damage to you, destroy it.Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control...
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
, : Target player mills a card. (They put the top card of their library into their graveyard.)Tap four untapped Advisors you control: Target player mills twelve cards.A deck can have any number of cards named Persistent Petitioners.
This spell costs less to cast for each card type among cards in your graveyard.When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.Flying, trample, protection from instants
DeathtouchAt the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.You may play an additional land on each of your turns.Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
+1: Untap up to two target artifacts.−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
When Uro enters, sacrifice it unless it escaped.Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters tapped.: Add ., : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.)At the beginning of combat on your turn, flip a coin until you lose a flip.Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.