When Llawan, Cephalid Empress enters, return all blue creatures your opponents control to their owners' hands.Your opponents can't cast blue creature spells.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Chaotic Goo enters with three +1/+1 counters on it.At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Protection from everythingIf Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control.Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.−2: Target creature you control fights another target creature.−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
This spell can't be countered.Counter target spell you don't control.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Search your library for an enchantment card, put it onto the battlefield, then shuffle.Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
: Add ., : Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ( can be paid with one mana from a snow source.)
FlyingAt the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3
Choose an opponent. You and that player each create an X/X green Treefolk creature token.Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.