Strive — This spell costs more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
+1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the...
Enchant creatureEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchant creatureEnchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Instant and sorcery spells you cast cost less to cast.Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.