Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
FlyingWhenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Walking Ballista enters with X +1/+1 counters on it.: Put a +1/+1 counter on Walking Ballista.Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
Jeska, Thrice Reborn enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.−X: Jeska, Thrice Reborn deals X damage to each of up to...
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.Whenever you cast a Cat spell, create a 1/1 white Dog creature token., : Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Trample, infect, indestructibleIf Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If you would draw a card while your library has no cards in it, you win the game instead.+1: Target player mills two cards. Draw a card.−8: Draw seven cards. Then if your library has no cards in it, you win the game.