Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.)At the beginning of combat on your turn, flip a coin until you lose a flip.Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
DeathtouchOther Assassins you control get +1/+1.Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Defender, flying, : Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)At the beginning of the end step, sacrifice this enchantment.
Return target nonland permanent you don't control to its owner's hand.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)Prevent all combat damage that would be dealt this turn.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)Prevent all combat damage that would be dealt this turn.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature.Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.: Another target creature gains lifelink until end of turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)As long as you have 30 or more life, this creature gets +5/+5 and has flying.
, : Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
You may exile a white card from your hand rather than pay this spell's mana cost.Choose a color. All creatures gain protection from the chosen color until end of turn.
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card...