Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
During your turn, Radha has first strike.You may look at the top card of your library any time, and you may play lands from the top of your library.: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Choose one —• Break Their Chains — Destroy target artifact.• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
When this creature enters, you may exile another target creature.When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.−3: Exile target creature.
When Pollenbright Druid enters, choose one —• Put a +1/+1 counter on target creature.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Skemfar Shadowsage enters, choose one —• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.