Konda's Banner can be attached only to a legendary creature.Creatures that share a color with equipped creature get +1/+1.Creatures that share a creature type with equipped creature get +1/+1.Equip
Each creature you control gets +2/+0 for each Equipment attached to it.You may pay rather than pay the equip cost of the first equip ability you activate each turn.
Each creature you control gets +2/+0 for each Equipment attached to it.You may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever Delina attacks, choose target creature you control, then roll a d20.1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."15—20 | Create one of those tokens. You may roll again.
Whenever Delina attacks, choose target creature you control, then roll a d20.1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."15—20 | Create one of those tokens. You may roll again.
When Fortune enters, scry 2.Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.Saddle 1
When Fortune enters, scry 2.Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.Saddle 1
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.You draw a card and lose 1 life.
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.You draw a card and lose 1 life.
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Whenever another creature you control enters, you gain life equal to that creature's toughness., : Populate. (Create a token that's a copy of a creature token you control.)