Secret Lair Drop
[U] Miscast - Foil
SLD#2317#F
Counter target instant or sorcery spell unless its controller pays .
[rare] rare
Secret Lair Drop
[W] Steelshaper's Gift
SLD#2166#N
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
[rare] rare
Secret Lair Drop
[G] Nature's Claim
SLD#2297#N
Destroy target artifact or enchantment. Its controller gains 4 life.
[rare] rare
Secret Lair Drop
[1][U] Phantasmal Image - Foil
SLD#2306#F
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
[rare] rare
Secret Lair Drop
[2][G] Kodama's Reach
SLD#2294#N
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
[rare] rare
Secret Lair Drop
[1][U] Arcane Denial
SLD#2489#N
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
[rare] rare
Secret Lair Drop
[3][B][B] Black Market - Foil
SLD#2485#F
Whenever a creature dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
[rare] rare
Secret Lair Drop
[1][R] Kediss, Emberclaw Familiar
SLD#2364#N
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.Partner (You can have two commanders if both have partner.)
[rare] rare
Secret Lair Drop